

Currently localized for English and Spanish (other languages pending).Ħ. The Librarian Patch - The Librarian Optional Patch I made has been updated with a ton of new lore and quality-of-life fixes and is now final (aside from waiting on translations). Clair’s Collection of Curiosities Redone - A bunch of new trinkets have been designed and several theoretical fixes have been tested and confirmed to work.ĥ. The Silent - Silent has moved from concept stage to late alpha and is quickly moving along, having already gone through 4 major updates.Ĥ. The Banshee Miniboss - The other major achievement this month, Marvin and I released a miniboss and won the Red Hook Boss Contest!ģ. MLD Ruins Pack - The crowning achievement of the month, the Ruins Enemy Pack has been released and undergone 2 major updates so far, with more pending.Ģ. Hey everyone, just taking this moment to talk about what got done this month and what’s coming:ġ. All others are problem free so far.Copying this over from my Patreon (you can also read it here - ):

Also something’s clipping into the shield’s space and causing a black line that moves up and down with it around chin level in the same animation. I probably need to remove the spike from the helmet as it clips with the floor shadow in the combat animation. Incidentally I managed to get the Arbalest’s face (from the fringed reskin) and the Bounty Hunter’s helmet onto your female Man-at-Arms reskin. It should be possible to get it to work ‘though. The walking pose is almost identical to the idle one but with the components ever so slightly offset in different directions. I can probably copy the sword, boots & legs into the walking and combat pose. In the attached image that colour section behind her hip is the background wall. We need to add some black to the back of the torso so there won’t be a hole in the cloak.

There’s a few issues with the standing pose. Haven’t made much of a start on the combat & walk poses (partial work done but nothing safe to show yet).
